You can now walk, run, crouch, sneak, look, attack, fire, pickup, drop, and lock pick =D. We haven’t bound the tileset to the game yet, so any pictures we might put up will be in ASCII graphics. I’m going to work on the overall system for controlling items, it’s a lot harder then you might thing =P.
later guys


5 Responses to “Update”

  1. Peter Says:

    Sounds great :) Are you sure you can’t release an alpha? We won’t expect much, since we understand it’s in development, but it would be nice to see what you guys have been working on :)

  2. Oh, I can already think* how hard it must be. If you can make anything close to the Dwarf Fortress combat system, I’ll be mighty impressed.

    • CylonOven Says:

      I’d like it to be not too close to the DF combat, takes a whole lot of text to kill anyone in DF. I liked the way it was done in the Hoax, seemed like just enough detail.

  3. J1MB3AN97 Says:

    I would definatly stay away from the IVAN style combat. Gives no details what so ever, bt tells you the enemy screamed like a dying hyena. Dwarf Fortress had a good system, but moral wounds took FOREVER to actually kill you. Oh wait, this isn’t the foroums. Whoops! =D

  4. Vic Romano Says:

    i would hope they keep the removal of limbs, digits, and whatnot though, i like the emotionless way that it was shown in the fake trailer.

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