Alpha log 1
Hey guys,
I’ve decided that I’m going to do a weekly alpha log to keep myself on track. This is going to be the first one, and every Sunday after today I’ll try and put some content up for you guys. This weekend I mainly worked on how the map was stored and the tiles are rendered, I wrote it in such a way then when we do decide to add graphics it will be a easy transition, but if you wish for it to stay ASCII than you’ll have that option as well.
As you can see, the tiles might be a BIT too small, but thats easily fixed if we need to fix it. I made this map in about 10 minutes using the in-game map editor, so it will be easy for you guys to make your own maps now. I’ll now be frequenting the IRC channel so I hope to see you there =D
2011/02/21 at 04:02
Awesome, simply awesome. I mean honestly this has to be on my top ten most anticapated things to play, and it will be one of the greatest days of my life when i am able to play the Alpha. Thank you so much.
2011/02/21 at 04:39
Keep up the amazing work, guys! Can’t wait for the first release!
2011/02/21 at 05:58
THANK YOU!!!!!!!!!
Please do graphics ONLY after the actually game play is finished
P.S. Think you could release a demo?
2011/02/21 at 07:41
I hope they do what ith them having screenshots already. Buuut they have not said if their random city generator is done, though i wonder how long it’s going to take.
2011/02/21 at 07:56
Actually now that I think about it I like ASCII more than Graphics.
2011/02/21 at 16:42
hmmm so do when you do add Graphics will it be an option to change it from Tiles to ASCII or just one of them?
2011/02/22 at 00:48
Good idea dude
2011/02/22 at 17:52
Yes there will be an option, along with a generic image file containing all of the tiles, that way people can release their own tile sets if they want.
2011/02/21 at 23:03
thats awesome, i cant wait
2011/02/21 at 23:36
<3
2011/02/22 at 00:17
I think I prefer tiles, but the weekly updates are nice.