Archive for the Uncategorized Category


Posted in Uncategorized on 2011/12/08 by pwnmonkey

#skrogue at freenode
For those wishing to help out just stop by there and we can talk =)
Otherwise just come hang out


Hello everyone!

Posted in Uncategorized on 2011/12/02 by pwnmonkey

Okay, the site, I’ve decided that I’m going to host it my self since I don’t want to pay hostgator however much it is per month for them to host it. I’ve got a basic LAMP server up and it works, but now I’m just having trouble pointing towards it. It works now (although it’s just a temporary page) but it will cease to work when my external IP address changes. If anyone knows anything about this kind of stuff it would definitely speed up the process, at least a little faster than my mediocre unix skill and google-fu would.
Okay now the information you actually care about… How far along is skrogue?
Well I’ll give it to you straight, I haven’t had as much time to work on it that I would have liked. That said, I have some progress on it in the months I’ve been silent, I have no idea the percent that it is done (since most roguelikes can never be ‘completed’ any was) so stop asking. I’ll try to sit in the IRC channel a little more. Also if you really want to see this project come to light sooner, and have any sort of strong C/C++, design, or organization skills (or just have a burning desire to help with this project) then speak up!

Website down

Posted in Uncategorized on 2011/10/04 by pwnmonkey

Hey guys I just found this out and I’m not sure why this happened. No worries though this doesn’t mean anything and will be up again when I get the chance to sort it out

New website

Posted in Uncategorized on 2011/03/27 by pwnmonkey

Here it is =)

Different views.

Posted in Uncategorized on 2011/02/24 by pwnmonkey


Added climbing

Posted in Uncategorized on 2011/02/20 by pwnmonkey

You can climb fences, windows, and trees, stuff like that. ill be making a really large post later tonight.

Update 2/17/2011

Posted in Uncategorized on 2011/02/17 by pwnmonkey

Hey everyone,
I’ve been meaning to make a post but I’ve just been so busy lately, this weekend you guys will get some screenshots for sure. We’ve just been working on a lot of the framework and behind the scenes stuff so there hasn’t been much to show.
We haven’t implemented the usage of SDL in it yet so any screenies we do show will be in raw ASCII (although it will probably be defaulted to ASCII and then you can add textures if you wish.)
Thanks for the support guys.