I added path finding
As you can see, right now he’s trying to follow the mouse position. I also added some new tile types, and now your color gets grayed out when you sneak.
trying to get this thing to compile on Linux. No success yet, my knowledge of makefiles are…. lacking.
Here is a FOV test. Not sure how I like it, I might just make it so you cant see inside houses unless you have vision of them, but you can see everywhere else outside. Either way I’ve finally hooked up the map to libtcod’s library so I can add path finding later today.
Again I’ll be in the irc channel if anyone wants to join.
I’ve decided that I’m going to do a weekly alpha log to keep myself on track. This is going to be the first one, and every Sunday after today I’ll try and put some content up for you guys. This weekend I mainly worked on how the map was stored and the tiles are rendered, I wrote it in such a way then when we do decide to add graphics it will be a easy transition, but if you wish for it to stay ASCII than you’ll have that option as well.
As you can see, the tiles might be a BIT too small, but thats easily fixed if we need to fix it. I made this map in about 10 minutes using the in-game map editor, so it will be easy for you guys to make your own maps now. I’ll now be frequenting the IRC channel so I hope to see you there =D