Alpha Log 2

Posted in SK Roguelike on 2011/02/27 by pwnmonkey

I added path finding

As you can see, right now he’s trying to follow the mouse position. I also added some new tile types, and now your color gets grayed out when you sneak.


Last 3 hours spent on…

Posted in SK Roguelike on 2011/02/26 by pwnmonkey

trying to get this thing to compile on Linux. No success yet, my knowledge of makefiles are…. lacking.

Different views.

Posted in Uncategorized on 2011/02/24 by pwnmonkey


Another FOV option.

Posted in SK Roguelike on 2011/02/24 by pwnmonkey

Heres another way that we could do field of view.

Which one do you guys like better?

Started messing around with field of vision.

Posted in SK Roguelike on 2011/02/22 by pwnmonkey

Here is a FOV test. Not sure how I like it, I might just make it so you cant see inside houses unless you have vision of them, but you can see everywhere else outside. Either way I’ve finally hooked up the map to libtcod’s library so I can add path finding later today.

Again I’ll be in the irc channel if anyone wants to join.


Alpha log 1

Posted in SK Roguelike on 2011/02/21 by pwnmonkey

Hey guys,

I’ve decided that I’m going to do a weekly alpha log to keep myself on track. This is going to be the first one, and every Sunday after today I’ll try and put some content up for you guys. This weekend I mainly worked on how the map was stored and the tiles are rendered, I wrote it in such a way then when we do decide to add graphics it will be a easy transition, but if you wish for it to stay ASCII than you’ll have that option as well.

As you can see, the tiles might be a BIT too small, but thats easily fixed if we need to fix it. I made this map in about 10 minutes using the in-game map editor, so it will be easy for you guys to make your own maps now. I’ll now be frequenting the IRC channel so I hope to see you there =D

Added climbing

Posted in Uncategorized on 2011/02/20 by pwnmonkey

You can climb fences, windows, and trees, stuff like that. ill be making a really large post later tonight.